that is most likely because there are 0 free civil factories. I personally built civilian factories from start up until mid 1937. Its gone up due to trade but it goes up and down. They are automatically assigned when free in top to bottom order. there is another menu for the civilian factories, which are used to build structures. on the left you should see a list of the contruction build queue. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. All rights reserved. Only the new factory has minimum efficiency. To increase priority for construction, clik the arrow next to it to move it up in the queue. If you spot a mistake then you are welcome to fix it. Spam civilian factories then convert them to 301 military factories. ). They will take some time to build and require more free civilian factories to construct thigns faster. I have a simple question. Do you guys tend to build a lot of infrastructure early game? All trademarks are property of their respective owners in the US and other countries. #6. Some countries like German Reich and Italy have infrastructure upgrade focus trees. Yikes! An easy way to tell internal IDs is debug mode. I don't understand how those got in even as placeholder values. All trademarks are property of their respective owners in the US and other countries. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. and our How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Use the mod "Easy Buff." One of the cheats is to add buildings. From Hearts of Iron 4 Wiki. This is your new production efficiency. The important question is, how many should you build. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. JavaScript is disabled. Then I build military factories and trade resources if necessary. Per page: 15 30 50. Privacy Policy. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Come and meet with our huge family! To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. i useually do infa in the midgame as well to boost resources and supply. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. but I'm not entirely sure. and our . on Paradox technology, Legal Espaol - Latinoamrica (Spanish - Latin America). over time. Buildings are also really important. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. Build a supply hub (or port) in a resource-producing state and connect it to the capital. and our But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. military_production = 0.5: Flat. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Scan this QR code to download the app now. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. However, the player gets to keep a% of efficiency based on the change type. Offmap factories. This achievement is easy. Discord Link. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. I have done this testing previously and found the same result, but someone didn't believe me. Your email address will not be published. Privacy Policy. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. If the instant construction cheat is deactivated (default), executing this command will enable it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Add me on steam, stream the game and I can probably tell you what's wrong. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Generally not worth it. That would be the best way to optimize your growth. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. For France that's 36 or 37 depending on your strategy. You are correct that it is a no brainer to build a factory instead of converting one. Does anyone know how to increase the number of civilian factories ? The base cost is modified by several national spirits and political advisors. Executing this command will allow you to freely assign general traits to commanders, etc. All rights reserved. Cookie Notice There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Equipment tables for air wings can be found at Aircraft. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. This page was last edited on 14 April 2023, at 16:57. Doesn't it seem a bit backwards though? HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . This percentage depends on the trade law, with Closed Economy giving 100%. In usual production tab you can assign military factories to produce certain stuff. The total amount of resources can be increased by researching the excavation technologies. Jump to navigation Jump to search. So, building civilian factories at the start of your game is mandatory for creating a strong nation. If so how many of them? This website uses cookies. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Civilian factories important not only for building but also trading. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. #3. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Builiding civilian factories is done just by clicking on map. it doesnt matter if you have 1 line and add factories to it. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. Running the same production line continuously gradually increases its efficiency. Scan this QR code to download the app now. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. One of the most important aspects of this game is industry. Specify a negative number to remove war support. You must stay Democratic to get this achievement. The USA can get away with building barely any civs (some build none at all). The formula looks like this: (Refineries are unaffected by this. Didn't see anything about this in the DD or forum, if it has been posted sorry. For more information, please see our They will take some time to build and require more free civilian factories to construct thigns faster. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So, should you build civilian factories in HOI4? You didn't say what country you were playing so that would make a big difference. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. A wise precaution is to move your high priority and high efficiency production lines up in the list. Finally, multiply your current production efficiency and your new efficiency retention. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. This command has the same function as the above command, it is an alias. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. If by military bases you mean military factories, then yes. To summarize, the real production efficiency will be given by. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. I'm trying to build some and also using focuses to add a few but is there any other way? Military Factories can be converted into Civilian Factories for 9000 [1]. Unlike resources, equipment can be stockpiled. Just dont invest buildings on your far away colonial provinces. I'm not sure but if you look up hoi4 console commands on wiki you could see. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. The new Production Efficiency can be calculated in three steps. All in all, build civilian factories early to start snowball effect. Ships have a lower limit of dockyards that can be assigned to build them. No. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago There are three types of factories: civilian, military, and dockyards. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Your email address will not be published. It also gives a slight boost to construction speed. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. License costs increase by 1[21] civilian factory for each technology year beyond 1936. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Cookie Notice Civilian Factories can be converted into Military Factories for 4000 [1]. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Resources can also be viewed on the wiki at List of countries and at List of states. Producing licensed equipment will not be quite as efficient as producing the player's own designs. Infrastructure also references Civilian Economy -25.00. I believe there's a button in the construction screen, or the province screen, IIRC. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Same for shipyards. think I figured it out but how do I increase max amount of factories I can build? If it is already enabled, executing this command will disable it. For more information, please see our He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Valve Corporation. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Valve Corporation. You can build infrastructure and civilian/military factories in specific menu. National focuses may also provide a way to gain licenses or provide bonuses to license production. Please enter your username or email address to reset your password. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. How many civilian factories should you build hoi4. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Is that a mistake? ic. Land divisions and air wings are not produced as atomic units. It's a mid to late game priorty for me. Infrastructure is just a bonus at that point. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Hearts of Iron IV > General Discussions > Topic Details. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. Report Solution. Open State menu, click on factory. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Should you build infrastructure first? Permanent link; Page information; Ad Space Civilian factory. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". For a better experience, please enable JavaScript in your browser before proceeding. This is you new efficiency retention. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Because higher the infrastructure, the faster the construction ends. I'm starting with Russia in 2000 who have very low number of civs. They also provide a 10% build speed boost to all things in the province. Because infrastructure also increases resource gain on the province. You take a factory making tractors and set it up to make tanks. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. 1 more reply. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. [deleted] 4 yr. ago. All of these can potentially be increased by industry technology, research, and national focuses. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. Each production line has its own efficiency level which determines how good it is at producing its current equipment. The civilian factory goes to the nation whose equipment is being licensed. You are using an out of date browser. This adds 5 forts to a specific province in State 209. Most states have this bonus at game start. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. instantconstruction. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends.
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