By clicking Sign up for GitHub, you agree to our terms of service and Can't have options, Added ScrollViewer to Other tab in Profile Editor. a typical relative mouse and it allows for faster mouse movement than emulating a relative mouse with an analog stick. Start + Back: Toggle Gopher360 off for when you want to play games, Start + DPad Up: Toggle Gopher360 vibration setting. as an axis gets worn out with use. xpedotx 3y using original nvidia shield controller make it easy to stimulate touch screen app by using right stick as mouse.. but it wasn't there on DS4, how do we enable that? My issue was that I had Dolphin and Steam open at the same time, so Steam's configuration for my controller made it's right stick act as the mouse. However, it cycles through all profiles. Close any installed XInput wrappers, such as DS4Windows, SCP, InputMapper, Steam (if possible), etc. Contribution by mika-n, Small special action fix when action trigger is somehow flagged as None. that if a target is in an unexpected spot then you only have to do little Going to make distribution harder, Added output Stick and Axis options for Gyro Mouse Joystick, Use TabControl to contain gyro output panels. Right Touchpad only for Mouse controls; I almost never use the Gyro in the Takes the Hip Fire Delay time into account. When its active, DS4Windows KB+M commands are sent via the FakerInput and received by the system as non-different than a real keyboard and mouse, meaning Windows and games will accept its commands even in situations that virtual KB+M usage are blocked. To me, this seems unavoidable because the right stick has to act as a mouse in order to move the IR cursor. If you dont already have it on your Windows computer, youll need the .NET Desktop Runtime. Strip 0xA0 data magic byte from output packet, Added workflows for issue moderation automation. Choose "Repeat while held" option in a special action options. gyro replaces a joystick (primarily the right stick, but options to replace either or both sticks would be welcome) probably obvious: gyro pitch = joystick Y axis, gyro yaw/rotation = joystick x axis Options to choose a button that activates the gyro when held. With the Steam Controller, I tend to rely on Right Touchpad only for Mouse controls; I almost never use the Gyro in the Steam Controller. If keyboard events are sent too fast Windows may not register that they happened. Details of steering wheel emulation. No longer have a valid OV certificate anymore. using the FakerInput virtual KB+M driver. Also, would I have the same problem if I used an Xbox controller. are in use at the same time. Reply to this email directly, view it on GitHub In that case remember to unmap the default mapping of LX axis to avoid conflicting values (or set big enough deadzone to LX to avoid it double feeding the output axis). Its also currently in beta and the user may suffer from unknown issues. If your gamepad can also act as a mouse, it means you can navigate the operating system between games without putting the controller down. This shows which buttons on the controller will emulate which mouse or keyboard input. Can revert to using output report 0x11 if needed. Updated Polish translation. On Wed, Jun 9, 2021 at 5:33 PM Travis Nickles ***@***. vertical mouse speed. Get the best gaming experience with state of the art features, gamepad customization and play with less input latency on a PS3/PS4/PS5 Controller. Option to invert LS/RS X and Y axis output. Semi-major issue depending on the physical LS stick. The sensitivity of the stick can be customized along with the minimum output of the right stick that will be seen by the game. You can assign an output curve to LS/RS/L2/R2/SA axies when the normal linear curve doesn't work well in some use cases. privacy statement. The controller should show up under the Controllers tab. 360 or more range is good for EuroTruckSimulator/AmericanTruckSimulator/FarmingSimulator type of games with a slow pace. A new default one will be created when you run the applications next. Following settings have been found that get the experience pretty close though. Not sure if that will work for you as well, EEEeEEeEeeeeEE! Contribution by Kanuan, Fixed MODIFIER_ENHANCED value for FakerInput mapping, Fixed Alt, Windows, and other modifier keys mapping for FakerInput, Fixed Stick to Mouse Wheel routine for SendInput output, Fixed tray menu profile selection for names with underscores, Added many tooltip strings in Profile Editor, Fixed RenameProfileWindow closing early due to early DialogResult assignment. The default is 1.00. I was thinking of the behavior exhibited for Gyro Mouse Joystick output mode. profile, it is best to set a higher dead zone for RS so it is not This is what I'm trying to achieve with the RS. See following link for example pictures of a cardboard DIY rig. However, analog sticks are "unstable" in a hardware level and resting a thumb on a stick generates slight movement all the time, so especially arcade type of racing games often have built-in deadzone for analog sticks. Why would you want to do that? Once you do, the DOS-like Terminal window will open. Default would be RS and "normal joystick" style axis mapping. This usually happens when the KB & M are mapped to the controllers sticks but these are suffering from the stick drifting at rest issue, which happens when the controllers sticks are not correctly centered when at a resting position. When the trigger is partially released from Full Pull, both Full Pull and Soft Pull actions deactivate. Steering wheel emulation axis: Default value is None (=feature disabled). sendinput to override the output handler. Re-establish some app settings defaults, Set AbsRegionDisplay to empty string by default, Fixed loading of Launch Program Special Actions arguments, Fixed saving and loading of Shift Modifier trigger, Fixed saving of Launch Program special action, Fixed Macro and Press Key Special Actions, Fixed wait period offset for automatic added wait times in macro editor, Fixed saving of Special Actions to Actions.xml, Fixed delay time usage for some Special Action types, Migrate app settings and profile readers to use XmlSerializer DTO classes, Experimental support for JoyCon Charging Grip support, Force cancel stalled IO operations when stopping input thread loop, Reset DS4State while removing JoyCon device, Tweaked hue changing for lightbar Rainbow mode, Made SideL and SideR available as Gyro triggers, Changed rainbow label. When using both RS Mouse and Gyro Mouse in a Close the Window. is around 8000 (25%). For your case, it seems more like you want the Steam Input case where RS :), only half the buttons work on my controller works fine in all other games idk either, I fixed mine by doing what darkness said but choosing 360 controller in the steam settings. Connect DS4 Controller DS4 Windows supports any PlayStation controller, from DualShock 3, 4 and PS5 DualSense to Nintendo Switch Pro, Joycons and even "fake" DS4 replica's. KB+Mouse/Joystick Mapper Not only can you map the controller to any game, but you can also modify it as your keyboard + mouse. Also, "It would be possible to change DS4Windows to allow something like However, if you map the right stick by clicking the up, down, left, right mouse positions. Already on GitHub? By emulating a Xbox 360 controller, many more games are accessible and you can play PC games using the PlayStation controller. By default this is disabled, but if you enable it then you can define optional listen address of the UDP Server and UDP port number. For example, your thumb might be slightly shifted from center when the With the Steam Controller, I tend to rely on If you already have a game controller handy, you can use it to control a presentation, teleprompter, or any other utility for free. Contribution by Sajidur78, Changed DualSense trigger Full Click resistance depending on profile settings, Changes to better handle connection failure for Switch Pro and JoyCon devices, Another fix for EnhancedKey usage for FakerInput mapping, Corrected coordinate system for Stick to Mouse Wheel. Normal (simple) Two Stage Trigger activation. It can also be useful when mapping an analog stick to Mouse Controls and you want to have a different To activate Keysticks, double-click its icon in the notification tray. When I play valorant I use the stick to turn corners and then use gyro to Thanks to Steam Input, reWASD or DS4Windows application, touchpad can be remapped to mouse or right stick in any game. If you feel that there is still a deadzone gap in the game until the car actually starts to turn then increase the anti-deadzone value until you feel that there is no more unnecessary deadzone gap within the game. For my use, I would primarily use Gyro Mouse with RS disabled. Specifically, both of the programs outlined above will work if you also run DS4Windows at the same time. Contribution by jyc001, Grab firmware info for DualSense controller, Fixed loading of Unload Trigger for Load Profile special action, Fixed model for Press Key special action regarding Toggle status, Changed Press Key special action keyType to reflect Toggle status. He has 25 years of technology troubleshooting experience as a technician and user-education practitioner. Can someone please tell me how to turn this off? With DS4Windows you can make it work 100% and depending on the game even use haptic feedback and the adaptive triggers. When the With Steam Controller, when I set the left stick to be 'mouse', it seems to move cursor at every moment, including when stick is re-centered. In that case, if both RS and Gyro Mouse were active then only the RS Mouse event would be sent to the system. PS4 Controller (even with DS4 Windows) right-stick is a nightmare. Once youve installed Keysticks, youll see a helpful picture of an Xbox controller (for a DualShock one youll need to install a translator application first) appear at the bottom-right of the desktop. Can't have semi-nice things. You should see your PlayStation controller pop up in the Controllers tab. Go back to Settings, and under Controller click on Desktop Configuration this time around. These settings have been tested in the game DiRT Showdown. Both would conflict. Contribution by syaoran, Fixed snap to center Y axis coordinate for control abs mouse, Tweaks to DS4 BT output support. You signed in with another tab or window. Then, on the main DS4Windows screen click on Start in the bottom right corner. Removed reference to old PurgeOldXInput project, Hide alpha slider from color picker window, Changed some translation files locations based on .NET 6 locale changes, Added OSC Server and Sender. Remove the use of the DS4Audio monitor class for select devices. A digital button is either on or off, so having a deadzone in LS/RS analog axis makes sure that an analog axis drifting is not constantly converted as digital button event. Note! Allows extra distance action for the sticks like Walk or Sprint, Display Touchpad X and Y in Controller Readings tab, Increased HID report input buffer to 3 rather than 2. The main difference is only one action will ever be activated. The camera moves in very clunky left, right, up, down, and diagonal directions. Now uses 150 ms for time delta, Updated FakerInputWrapper libraries. If you have a computer without Bluetooth and you dont want to use a wired connection with your controller, you can purchase a USB add-on dongle (usually USB-based) or in the case of official Xbox Controllers, you can use the Xbox Wireless Adapter for Windows. For my use, I would primarily use Gyro Mouse with RS disabled. If you break the Config file, just delete it. If you want to use any of those DS4 controller key remaps or LS/RS output curve modifiers then this option should be disabled (=unchecked) because the virtual output device is required to do those fancy DS4 key/stick output modifications on the fly. For more info on the stick drifting at rest, check the Camera or caracter moving by themselves section in the controller misbehaving troubleshooting page. Cookie Notice All rights reserved. Since the Xbox Adaptive Controller simply appears as a standard Xbox controller for your PC, its one more way someone with special needs can control their computer. This seems to be caused by Steam overriding the controller configuration and assigning the DS4's right analog stick to mouse movement, with the deadzone set to zero or lower.
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