Ttss leftovers on shedinja owns !Even l know that ! Endure will go first, and doesnt matter if he is slower. Shedinja learns the following moves via breeding in Pokmon Diamond & Pearl. "Poetry, the voice of spirit, will help Man to consent his soul be part of all that he can be indicating a new concept of beauty that will refer to human instinct of fight . Details and compatible parents can be found on the Shedinja gen 8 learnset page. I've tried salac berry and it did not work, best to use brightpowder, focus band, quick claw. My moveset has hyper beam in it. Adamant Nature Spikes. Shedinja doesn't wield a huge offensive threat, so being able to deter switch-ins with a status is a useful aid to its repertoire. A strange Pokmon--it flies without moving its wings, has a hollow shell for a body, and does not breathe. - Shadow Claw / X-Scissor The best Moveset for Shedinja would have to be this: Shadow Ball
Heal Block prevents the opponent from healing for five turns (although the effect fades when the opponent switches). What do I say to the girl in Rusturbo to make her laugh? - Poltergeist SWSH. SHEDINJAs hard body doesnt move - not even a twitch. Mild Nature (+SpA, -Def), Moves: Shedinja @ Heavy-Duty Boots Once again, it's an insurance against any 'surprise attack'. The inside of its body is hollow and utterly dark. Alternatively, use any Pokmon that has super effective attacks, such as Fire, Flying, or Dark. It must be taught the moves in the appropriate game and then transferred to Pokmon HeartGold & SoulSilver. Shedinja @ Focus Sash Shedinja Pokdex and learnset for reference. Double Edge would also deplete Shedinja's 1HP from recoil. Shadow sneak gives him priority while he sets up with swords dance. It's immune to Shedinja's status options and resists both of Shedinja's STAB moves. Mold Breaker also bypasses Wonder Guard, meaning all direct attacks (barring Normal and Fighting attacks, which it'll continue to be immune to) from Pokmon with that ability will score a KO. It can however, be Traced by an opposing Pokmon with this ability. Hurls mud in the foe's face to reduce its accuracy. Protect is for scouting super-effective coverage and absorbing Future Sight, Will-o-Wisp is for burn chip and punishing switch-ins like Weavile, and Shadow Sneak is priority. Ability: Wonder Guard Poisons the foe with an intensifying toxin. Aug 5, 2006. If you have complaints about this set and description please e-mail me at sirchristheknight@yahoo.com, thanks! Item Attached: Lum Berry / Focus Sash
The same can be said for the other Normal-Flying types. Bug Buzz is good move as well STAB. Adamant Nature Choice band is probably the best item for sheddy since lefties don't do anything. The best moves for Shedinja are Shadow Claw and Aerial Ace when attacking Pokmon in Gyms. Swords Dance bolsters this stat further, making it a relatively threatening attacker, although its low Speed hinders its sweeping attempts. Adamant Nature Ubers
It is vulnerable to Flying, Rock, Ghost, Fire and Dark moves. Adament nature. For Pokemon Emerald Version on the Game Boy Advance, a GameFAQs message board topic titled "Shedinja Moveset". A most peculiar POKMON that somehow appears in a POK BALL when a NINCADA evolves. Just saying. The shallowness of Shedinja's move-pool starts to show at the last move-slot. What is a good moveset for Hisuian Zoroark? Now, the third, and most deadly of them all. Then, when Double Team is maxed out, use Toxic to do damage. - Will-o-Wisp / Toxic
Additional artwork Pokdex data Training Breeding Base stats The ranges shown on the right are for a level 100 Pokmon. EVs: 252 Speed In all seriousness though use a focus slassh so it survives the turn where it uses Will-O-Wisp. A powdery attack that may raise abilities. Endure/Protect, just do Endure if you have Weakness Policy so it still connects. Alternatively, if you already have a Shedinja with the egg move it can breed with Ditto. A discarded bug shell that came to life. Check the respective Pokdex for the exact details. Digs underground the first turn and strikes next turn. For a better experience, please enable JavaScript in your browser before proceeding. This move combination has the highest total DPS and is also the best moveset for PVP battles. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. If you're playing against dynamax, then Endure may be safer than Protect since it'll keep you alive when a Max attack would otherwise chip through Protect. In addition to that trio, there's also Spiritomb and Staraptor, although they have some status worries. Adamant Nature (+Atk, -SAtk). Future Sight and Doom Desire will also land, despite being of types that usually wouldn't affect Shedinja. Unfortunately, Shedinja's mediocre Attack stat and low-Base Power moves force it to accumulate multiple Swords Dance boosts to pose any serious threat offensively. - Shadow Sneak. It allows Shedinja to make its switch after the opponent has made a switch, allowing the Shedinja user to scout what Pokmon the opposition intends to use as their 'Shedinja counter'. Shedinja is a peculiar Pokmon. Fire Red/Leaf Green/Emerald Tutor Attacks. Ability: Wonder Guard Boosts the power of FIRE- type moves for 5 turns. Or do you have to start at Lv1? Now, here comes the tricky part: countering counters. EVs: 252 Atk / 252 Spd
Not any more! An extremely speedy and unavoidable attack. Shedinja can be taught these attacks in Pokmon Platinum from move tutors (details): These moves can only be learned in Pokmon Platinum by a previous evolution of Shedinja. It just makes you stay as long as possible I suppose. It seems to appear unsought in a Pok Ball after a Nincada evolves. - Protect. So this alone limits what people can do to this guy, so that helps balance out its horrible well, its 1 hp, because horrible just does not explain how pitiful one hp is. - Poltergeist Characteristic: Likes to thrash about (+ATK, 31 IVs) Brave Nature (+Atk, -Spe). - Toxic Shedinja's hard body doesn't move - not even a twitch. Shedinja is a Bug/Ghost type Pokmon introduced in Generation 3. A peculiar POKMON that floats in air even though its wings remain completely still. Powerful, but leaves the user immobile the next turn. Here's my shedinja moveset: held item lum berry. Gen V The moves highlighted in green benefit from the Same Type Attack Bonus, and deal 20% more damage. As noted in the overview, it takes just one 'nudge' to bring Shedinja down. If they switch into a Normal-type though, this strategy's pretty much doomed. In general, the recurring theme is that Shedinja is slaughtered by Pursuit and needs its team-mates support if any entry hazards are thrown up. If it isn't super effective, it isn't getting through. Jolly takes Shedinja from a potential 179 Speed to a 196 Speed. You're browsing the GameFAQs Message Boards as a guest. you or switching etc. Giratina swamps it easily, sucking up status-attacks with Rest-Talk and threatening back with Will-o-Wisp. Or do you have to start at Lv1? With just one hit point, it only takes a slight nudge to bring it down, but with the protection of Wonder Guard, sometimes that nudge is simply unavailable. Shedinja has no use for HP, Defence, Special Defence or Special Attack EVs, so the placement of its EVs is a pretty straightforward job. Problem in Pokemon Ruby: Masquerain or Shedinja? It can also be KOed by Leech Seed damage. Access the full list of guidelines here. Shedinja's strongest moveset is Shadow Claw & Aerial Ace and it has a Max CP of 393. The power, accuracy and other information listed below is as it was in the respective games. Hyper Beam (if you're going to go down, then you might as well hit hard before you do) - Toxic The best way to use this is to switch Shedinja out into something you know can't hurt it, like something with a Choice item. Almost all of them have a Will-o-Wisp worry, but Swellow and Raticate are the notable Guts-abusing exceptions. Swords Dance boosts the power of Poltergeist and X-Scissor. Boosts ATTACK when burned, paralyzed, or poisoned. Using sandstorm would kill Shedinja as well, from the chip damage. EVs and Nature:
Since any direct hit will be a KOing move, Focus Sash is also worth the investment. Poison and Burn damage will KO it, with the main sources being Toxic, Toxic Spikes and Will-o-Wisp. Shedinja@Focus Sash EVs: 252 Atk / 4 Def / 252 Spe Burn and poison are 100% shedinja killers, and lum berry prevents from that once. An unfortunate side effect for older Movesets & Pokemon whenever there's a new Gen. You never know what will or won't change in-between. Looses a powerful blast of light that cuts accuracy. Shadow Claw does the most physical damage (physical damage is Shedinja highest stat) (both get a bonus for being ghost type moves) But you may find . Pokmon Battle TrozeiPokmon Link: Battle, Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness, Black: Victini & ReshiramWhite: Victini & Zekrom. Sometimes an opponent will carry one of those moves by surprise, so it acts as a helpful insurance. ._. SHEDINJA's hard body doesn't move - not even a twitch. It seems to appear unsought in a POK BALL after a NINCADA evolves. If they send in Tyranitar or something else with Sandstorm or Hail, use Sunny Day to cancel it. Shadow Claw also comes into the fold for this move-set. Shedinja can be taught these attacks in Pokmon HeartGold & SoulSilver from move tutors (details): These moves can only be learned in Pokmon HeartGold & SoulSilver by a previous evolution of Shedinja. Battle Moveset. It faints automatically? EVs: 252 Atk / 252 SpA Pairs well with sweepers whose weaknesses are typically exploited by predictably telegraphed single-target attacks (e.g. play a small animation signaling one or multiple Stats are being modified by the attack; only in the Generation 3 games, however, there's an exception to this: Curse, when used by a non-Ghost Type, doesn't play any animation of this kind, likely because it both lowers a Stat (Speed) and raises two (Attack and Defense) and so there would have been . Heatran is the most solid counter. - Poltergeist These moves can only be learned in Pokmon Diamond & Pearl by a previous evolution of Shedinja. Details and compatible parents can be found on the Shedinja gen 8 learnset page. Shedinja is a Bug/Ghost type Pokmon, which makes it weak against Flying, Rock, Ghost, Fire and Dark moves. Senses the foe's action to ensure the next move's hit. your Focus Sash is used up and the opponent is a faster Calyrex-S about to do Astral Barrage). Using it successfully resigns Shedinja to fainting, but it can leave an opponent crippled, depending on what attack it catches. Adamant Nature (+Atk,-SpA). Bug Buzz (hard hitting and STAB) - Endure This happens as a result of evolving Nincada at the precise level that Ninjask would learn a new move, and allowing it to learn this move immediately upon evolving. It takes 2 turns, but Shedninga can't be hit for a turn. IIIRC, the TM for shadow ball is in Mt. Check the respective Pokdex for the exact details. Peering into the crack on its back is said to steal ones spirit. Secondly, Skarmory quite a bit of the time has drill peck which is super effective against it, bypassing wonder guard, and KOing it. Despite not being listed in Shedinja's Pokdex entry, Shedinja can learn one of Ninjask's moves. Harden is completely useless, as +6 Defense will still not stop you from still getting 1 shot at 1HP anyways. In fact, its body appears to be merely a hollow shell. If Shedinja is caught in Darkrai's 'Bad Dreams' ability, it'll be KOed. Slash because decent damage and high crit ratio. - Protect - Ally Switch Ho-oh benefits from a 4x Bug resistance and a Will-o-Wisp immunity, making it an effective counter. - X-Scissor. - Sunny Day. Shedinja can be taught these attacks in Pokmon Sword & Shield from move tutors (details): Shedinja is compatible with these Technical Machines in Pokmon Sword & Shield: Shedinja is compatible with these Technical Records in Pokmon Sword & Shield: If you have a shiny nincada and you had a spare slot in your team, and it evolved, will shedinja be shiny? Adamant Nature (+Atk -SpA) Although you may think that thief is basically not a big deal, it can actually debalance a team enough to take the advantage in an otherwise even match up. Armored Core VI Fires of Rubicon Set for August 25 Releas 2019 Pokmon. JavaScript is disabled. Poltergeist is for initial scouting of opponents' items (as well as contributing non-trivial damage) while you still have a Focus Sash, but only if you don't need to immediately do an Ally Switch. Shedinja ( Japanese: Nukenin) is a dual-type Bug / Ghost Pokmon introduced in Generation III . Shedinja learns the following moves in Pokmon Diamond & Pearl at the levels specified. Is Spikes, its an instant KO on the switch in. - Ally Switch, Shedinja @ Focus Sash Naive Nature (+Spe, -SpD), Shedinja @ Focus Sash Shedinja @ Weakness Policy This is a page on the Pokemon Shedinja, including its Learnset and where it can be found in Pokemon Sword and Shield. Aerial Ace well, I'll be hoenst and say it is a basic filler move. He's great for coming in on Outrage from those pesky dragons. Would Shedinja Get Hit By 1-Hit KO Moves? Shedinja learns the following moves in Pokmon Brilliant Diamond & Shining Pearl at the levels specified. Good on stall because it can beat stuff like Specs Lele and Specs Kyurem which stall otherwise dies to. Episode 320: The Princess & The Togepi! Shedinja learns the following moves via breeding in Pokmon Sword & Shield. Can you please re-read the last move in this moveset? Endure is used instead of Protect because Protect does not fully block Max attacks, which is always lethal to Shedinja. Being a rather slow Pokmon, faster sweepers make short work of it (or at least force it to switch), and since it only packs a mild offensive threat, its attacking attempts can be managed rather comfortably. Hasty Nature (+Spe, -Def) / Naive Nature (+Spe, -SpD) It may not display this or other websites correctly. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. You must log in or register to reply here. Even in the UU environment it can find itself struggling a bit. (Note that you may first need to commit to at least one true Ally Switch before you can successfully bluff another using Endure.) Reduces the foe's accuracy by hurling sand in its face. Shadow Ball hits from the special side and makes use of Choice Specs. Shedinja is a Bug / Ghost type Pokmon introduced in Generation 3. The user sleeps for 2 turns, restoring HP and status. Cuts the foe with sharp scythes, claws, etc. 2023 GAMESPOT, A FANDOM COMPANY. The threat of Stealth Rock and Sandstorm damage are the main reasons for this irregularity. Groudon worries about Will-o-Wisp, but provided it packs a Fire or Rock move, it's a useful counter. Shadow sneak so he can hit Ghost types. Movesets for its pre-evolutions, if any, can also be shared on this thread. A discarded bug shell that came to life. useless if they bring a steel or poison type themselves, If u were to use weakness policy wats the point if he gets one shot? EVs: 252 Atk / 252 Spe This strategy does well unless you have a status problem, like a burn; there is hail or a sandstorm raging; an opponent is resistant to your attacks; an opponent has a high defence; you are tricked etc. Evs: 252 Atk, 252 Spe Shadow Ball is great for all of those damned calm minding psychics. Adamant Nature (+Atk, -SAtk). Shedinja is compatible with these Hidden Machines in Pokmon HeartGold & SoulSilver: Shedinja is compatible with these Technical Machines in Pokmon HeartGold & SoulSilver: Shedinja can only learn these moves in previous generations. This Pokdex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. For Pokemon Emerald Version on the Game Boy Advance, a GameFAQs message board topic titled "Best moveset for Ninjask/Shedinja with False Swipe? EVs: 252 Atk / 252 Spe Metagross and Scizor need to watch out for Will-o-Wisp, but Guts Heracross will happily suck up any status. If you're looking for the Sword & Shield, Check out, Shedinja is only damaged by Super Effective Attacks. I raised a Magneton but its no good when you face advanced pokemon at the Battle Frontier. Shedinja - Evolutions, Location, and Learnset. Trick or Endure: When the focus sash is used, you can get a different item or survive another hit. X-Scissor offers some more reliable STAB. I thought I'd look for a Special Shedinja set, and I found this, but would not Hyper Beam be better? It is believed that this POKMON will steal the spirit of anyone peering into . NEXT! The effectiveness of each type on Shedinja. baton pass. A most peculiar Pokmon that somehow appears in a Pok Ball when a Nincada evolves. EVs: 252 Atk / 4 SpA / 252 Spe In the standard metagame 100% counters such as Tyranitar 's Sand Stream and Spikes are used. ?". While attacking, it may steal the foe's held item. Endure - Shadow Claw
It is vulnerable to Flying, Rock, Ghost, Fire and Dark moves. But what you really want is something that can induce sleep or paralysis. Toxic allows you to poison opposing Pokmon and wear them down slowly. It's also exposed to Ghost-typed Curse damage and Nightmare. - Protect Hidden Power [Ice] / Giga Drain / Shadow Sneak. Shedinja is compatible with these Hidden Machines in Pokmon Platinum: Shedinja is compatible with these Technical Machines in Pokmon Platinum: Shedinja can only learn these moves in previous generations. You'd be surprised how fast regice will be missing those leftovers, or how Metagross wants his choice band. An attack that is stronger if the TRAINER is disliked. Ability: Wonder Guard An attack that intensifies on each successive hit. Creates illusory copies to raise evasiveness. Shedinja's best stat by far is its pretty good attack, and with the personality that I chose it raises it up above 300 if you have good EVs. A peculiar POKMON that floats in air even though its wings remain completely still. Heavy Duty Boots is so it won't take damage from hazards while switching. Ability: Wonder Guard The egg moves for Shedinja are listed below, alongside compatible parent Pokmon it can breed with. This serves the same purpose as Ally Switch: to keep your allied sweeper alive and attacking longer. What do you do once you beat team magma and awaken Groudon? can be an unstoppable force, slicing through helpless opposition. Ability: Wonder Guard Epic prank pulled off by Lord Scalgon himself, http://www.youtube.com/watch?v=i-fjRw2fxU0. It can be invincible and fragile at the same time, and it's designed to be an 'all or nothing' type of Pokmon. Details and compatible parents can be found below. Note: many moves have changed stats over the years. Low Speed makes this move a less attractive prospect, although pairing it with Agility can compensate for this weakness. - Shadow Sneak just do Endure if you have Weakness Policy so it still connects. In fact, its body appears to be merely a hollow shell. Endure should be used to bluff that you're about to do an Ally Switch, but only when Shedinja would be weak to your opponent's Attack and you no longer have a Focus Sash. In the Standard tier, Stealth Rock is an almost guaranteed factor, whilst Sandstorm is quite common. - X-Scissor
My shedinja moves: 1 . It is believed that this POKMON will steal the spirit of anyone peering into its hollow body from its back. This bug type is special here, because of its inate ability of "Wonder Guard." Anything else I can do? Shadow Sneak compensates for this low Speed, and after a Swords Dance, it's capable of doing some decent damage (despite possessing low base power). Poltergeist allows you to chip opposing Pokmon switching in. - Shadow Sneak
Thief is an option for similar reasons, although its use expands beyond interfering with berry-strategies. Dodrio, Fearow and Pidgeot have the same resistances but have status-worries to consider. Best moveset for Ninjask/Shedinja with False Swipe?. Shedinja learns the following moves via breeding in Pokmon Brilliant Diamond & Shining Pearl. A Focus Sash is pretty much essential . ), "I love you as the plant that never blooms. This is a page on the Pokemon Shedinja, including its Learnset and where it can be found in Pokemon Sword and Shield. X-Scissor is the most powerful STAB move at its disposal, and its super-effective coverage against Psychic and Dark types is quite valuable in the Uber environment. Peering into the crack on its back is said to steal one's spirit. With Shedinja's immunities, Ally Switch can be used to prevent an ally from taking an attack, instead hitting Shedinja, meaning that it might take no damage if it's a type that Shedinja's immune to. Poltergeist is STAB. Shedinja @ Focus Sash Firstly Skarmory laughs at most phsyical attackers, which Shedinja just happens to be, uh oh. shadow ball. The Ice version (Ganlon Berry: Base 80 power) is very useful for its OHKO possibilities against 4x weak Dragon types, particularly Rayquaza. You're browsing the GameFAQs Message Boards as a guest. Swords dance because why not, it just makes his attack stronger. There aren't too many opponents of note between those Speed stats, and if anything, the only time to really consider Jolly is when Shedinja will have the support of Speed boosts (either Choice Scarf or Agility). Pyre. Details and compatible parents can be found below. Ah, the little pokemon that could never gai more hp, it is such a sad sorrowful tale. Protect is standard in doubles to take no damage. It seems to appear unsought in a POK BALL after a NINCADA evolves. Or if you want to try to go for a boost of stats, mostly attack and speed should interest you, silver wind would of course be your best option. Underused
Shedinja transcends battling tiers, finding frequent use with the Ubers, being welcomed in the Underused tier and seeing little use in the Standard environment. Shedinja can use Swords Dance on the first turn, thanks to Focus Sash, and try to sweep the opposing team with priority Shadow Sneak. EVs and Nature:
Which Style of Urshifu Should You Choose? If the user faints, deletes the PP of the final move. Any alternatives to swords dance? What happens when a Shedinja holds a Life Orb and uses an attack? Naive Nature raises speed, and lowers a stat Shed will never use, it will always get KO'd in one hit, regardless of Defenses. Torkoal, Ninetales and Magcargo have a similar story, only they'll dislike Toxic. Darkrai has some hesitations about STAB X-Scissors, but is otherwise very comfortable, and can grab a KO either through STAB or the Dark Void-Bad Dreams combination. Will-O-Wisp burns the opponent, reducing their attack. It is believed that this POKMON will steal the spirit of anyone peering into its hollow body from its back. Magneton can survive a Earthquake from Wallace's Gyarados? Double-Edge recoil, Life Orb recoil, opponents equipped with a Jaboca or Rowap Berry and Sticky Barb damage. Shedinja's unique ability Wonder Guard lets it wall any Pokemon lacking status moves or coverage to beat it; this notably includes Kyogre, Xerneas, Dragon Dance Zygarde, and Zacian-C or Dracovish lacking a Dark-type move. Check the respective Pokdex for the exact details. When evolving Nincada, will Shedinja and Ninjask both maintain Nincada's nature, IVs, EVs, and moveset? In exchange, its use is usually just 'one-off' (unless Shedinja steals an item that it can rid itself of, such as a Lum Berry), and stealing Leftovers is a waste, whilst Choice Specs or worse, Life Orb, is a hindrance. EVs: 252 SpA/ 252 Spe / 4 Atk Shedinja @ Choice Specs The inside of its body is hollow and utterly dark. Read on for information on its evolutions, abilities, type advantages, and location. In essence, it is a shell of Nincada and Ninjask, Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness. Creates a decoy using 1/4 of the user's maximum HP. Ability: Wonder Guard Be sure to include full set details in your post, e.g. It is believed that this Pokmon will steal the spirit of anyone peering into its hollow body from its back.". When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Once again, it packs STAB and wonderful type coverage in the Uber environment. EVs: 200 Atk / 200 Spe EVs: 252 Atk /252 Spe / 4 HP. Great. - Protect Shadow Sneak can break Sashes or just do damage. As a result, Shedinja can pick up one (and only one*) desirable move from Ninjask's move-pool. Ability: Wonder Guard This bizarre POKMON is entirely immobile - it doesn't even breathe. Shedinja @ Focus Sash Sucker Punch is good priority. This works best in a Double battle with a Pokemon that knows Follow Me/Rage Powder, Shedinja @Focus Sash "Shedinja's hard body doesn't movenot even a twitch. Shedinjas hard body doesnt movenot even a twitch. Phantom Force: Main STAB. Its body does not move, it does not breathe. Episode 320: Enter Misty! Shedinja's hard body doesn't move - not even a twitch. Aerial Ace is another option, putting an end to Heracross (and some other Bugs and Fighters in the lower tiers), but with poor power and rather insignificant type coverage, it hardly asserts itself as a Choice Band staple. Episode 321: Towards the Mirage! Shedinja cant learn it. You will need to breed a female Shedinja with a compatible male Pokmon, with the male (for Gen 2-5) knowing the egg move in question. Aside from its many immunities, the only other noteworthy attribute Shedinja packs is a decent Attack stat.
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